Copyright The Times Mirror Company; Los Angeles Times 2002. Allrights reserved.)
Squeezed into a dark basement in a Chinatown alley were a couple
hundred people, their bodies glistening with sweat as they slapped down
bets, swigged Tecate and bellowed as two contestants attacked each
other. Feathers flying, the rivals grappled in a pecking and clawing frenzy. Soon enough, one died. The other strutted in victory. Welcome to Cockfight Arena.
This was no ordinary fowl play. In fact, no real roosters were hurt
during the fight because no real roosters were involved. The
contestants were people dressed in rooster regalia rigged with sensors.
Their flapping and pecking were turned into digital data via
accelerometers--tiny chips used to sense movement--and mapped by a
computer into a virtual cockfight between on-screen birds.
Think of the costumes as elaborate controllers for a computer game and
the contest as a convergence of gaming, physics and performance
art--all designed to be maximally absurd. "I'm
interested in how you can have the audience be performers in a way
that's not corny," said Mark Allen, one of the organizers of the event,
held Sept. 20 at a cooperative space called C-Level in the burgeoning
artists' enclave in Chinatown. "If you look at performance art in the
1970s, it was about breaking down space between artist and audience.
People live in bubbles, and you had these sidewalk performances to
break people out of their bubbles. But there was something
intrinsically confrontational about that. Who's to decide that it's my
role to break you out of your bubble?" At
Cockfight Arena, guests signed up for bouts using pseudonyms such as
"Thermonuclear Slug." In the course of the evening, close to 20 bouts
were fought, with several people signing up more than once.
"There's something charming about taking volunteers," Allen said. "Once
they wear the bird suit and start playing, there's something about the
competition, the virtual space, that makes them let go of their
self-consciousness and give these out-of-control performances. How
could you not? I mean, cockfight? Basement?" One
volunteer was Molly Rysman, a tattooed 25-year-old from Echo Park. She
suited up as "Foghorn Leghorn," donning a beaked helmet and
aluminum-framed wings. A trumpeter, musician Jeff Knowlton, signaled
the beginning of her bout. Vigorous flapping ensued. Rysman's
bit-mapped bird rose to the top of the screen as she flapped toward her
opponent. The two approached each other, then both started pounding
their foot pedals to initiate their claw attacks, spilling virtual
blood. They pulled away. More flapping. The crowd went mad. "You fight like a hen!" "C'mon, you chicken!" "Shake it! Shake it!" Rysman won one round, but lost the other two. She paused later to evaluate her performance.
"It's pretty intense," said Rysman, who coordinates a city program for
troubled teenagers. "When your cock gets hit, you see all this blood,
and you see some of your soul fly away. It's kinda gruesome. And it's
disheartening when your see your cock die." The
evening was the second in an occasional series of collaborations by a
loose group of artists, gamers and geeks. Their first was based on the
video game Tekken and called "Tekken Torture." In that stunt, players
got electric shocks when their online characters were hit. The zapping
did not inflict pain as much as it momentarily hobbled the player.
Cockfight Arena was organized by CalArts graduates Mark Allen and Eddo
Stern. The costumes were designed and built by Jessica Hutchins, Karen
Lofgren, Bill Balou and Cecile Bouchier, and Julian Gross and Jason
Brown helped design the game's graphics and sound. Daniella Meeker, a
Caltech grad student, designed the gambling software that calculated
the odds and the payout. Although just as
competitive, the bouts differed radically from traditional
cockfighting. In many parts of the world the sport is considered a male
contest, and women are often barred from attending, said Alan Dundes, a
professor of anthropology and folklore at the University of California
at Berkeley who wrote "The Cockfight: A Casebook."
Much like football, Dundes posits, cockfighting is homoerotic combat.
In his book, he reprints a passage from the 4th century, a rumination
by St. Augustine on the question: "Why do cocks fight?" Such
combat--like war--is evidence of the presence of evil, which proves the
existence of good, Augustine concluded. Such
profound thoughts were unlikely to have crossed the minds of the
revelers at Cockfight Arena, most of whom were there for the spectacle.
The crowd, a mix of Chinatown denizens, game industry nerds, art school
grads and Caltech alumni, was charged with a giddy sense of being part
of something absurd, unpredictable and entirely hip.
"This is wacky, bizarre, insane," said Eddie Diaz, who wandered in
after having dinner in the neighborhood. "I love these costumes!
They're perfect. Are the feathers real?" | [Illustration] | | Caption:
PHOTO: Amir Kenan, sporting a chicken outfit, lets out a roar after
winning a virtual cockfight match in a Chinatown basement.;
PHOTOGRAPHER: RICHARD HARTOG / Los Angeles Times; PHOTO: A fighter
known as Glen clucks during his match at a cooperative space in the
burgeoning artists' enclave in Chinatown.; PHOTOGRAPHER: RICHARD HARTOG
/ Los Angeles Times; PHOTO: The fighters' flapping and pecking were
turned into digital data and mapped by a computer into a virtual
cockfight between on-screen birds, then projected on a wall.;
PHOTOGRAPHER: RICHARD HARTOG / Los Angeles Times; PHOTO: (E1) With
assistance from Karen Lofgren, Molly Rysman of Echo Park suits up as
"Foghorn Leghorn," donning a beaked helmet and aluminum-framed wings
before her virtual cockfighting match. E2; PHOTOGRAPHER: RICHARD HARTOG
/ Los Angeles Times |
Credit: TIMES STAFF WRITER |